32 Card Draw

Overview

Omaha is like Texas Hold'em. Each player receives four cards dealt face down. These cards are also called pocket cards. Like in Texas Hold'em, five cards are dealt face up on the table. The players can make combinations using only two of their fourpocket cards and three of five common cards on the table.

Basic Rules

  • This game is played with 2 to 5 players.
  • 3 blinds - small, big, and over when more than 3 players (2-3 players reverts to just small and big blinds).
  • When exchanging cards, the first player after the dealer starts (as in 5 card draw), but on the second round, action starts after the overblind (not after the dealer). In a heads-up situation (only 2 players) the action starts with the small blind.
  • Player can discard a maximum of 4 cards.
  • The time limit for raise is 10 seconds, after which you can only check, call, or fold.
  • Stripped deck: cards of rank 2-6 are removed, regardless of how many players are in the game.
  • Aces can play high or low, so you could have a straight of A-7-8-9-10 or 10-J-Q-K-A.
  • The Parole feature allows players to split the pot (2nd betting round only).
  • Ties can be broken by suit.
  • Hand rankings are different in 32-Card Draw Poker.

Hand Rankings

Hands have the following ranks:

  • Straight Flush - Straight with all five cards of the same suit (9♦, 10♦, J♦, Q♦, K♦);
  • Four of a Kind - Four cards of the same rank (10♣, 10♦, 10♥, 10♠);
  • Flush - Five cards of the same suit. When more than one player has flush, the one with the highest card wins (8♣, 10♣ , J♣, K♣, A♣);
  • Full House - Three cards of one rank and two cards of another rank. When more than one player has full house, the one with the highest ranking group of three wins (10♦, 10♥, 10♠, J♦, J♠);
  • Straight - Five cards in sequence. When more than one player has straight, the one with the highest card wins. An ace can be taken as either high or low (but not both high and low in the same hand). (8♠, 9♦, 10♦, J♥ , Q♣);
  • Three of a Kind - Three cards of the same rank (A♥, A♦, A♣);
  • Two Pairs - Two cards of the rank and two cards of another rank (J♥, J♣, A♥, A♦);
  • One Pair - Two cards of the same rank (J♥, J♣);
  • Nothing (Highest Card) - When players have none of the above, the hand with the highest card wins (♥, 9♠, 10♣, J♣, K♦).

Hand rankings are different than 52 card poker because the stripped deck makes certain combinations of cards more likely. In particular, the rankings for flushes and full houses are reversed from standard poker. In addition, in the cases where hands are exactly equal, the hand will be decided by suit. Flushes, straights, straight flushes and nothings are determined by the suit of the highest card. Pairs and two pairs are decided by the suit of the highest kicker. The kicker is the leftover card that isn't part of a pair. For example, if two players both got two Kings and 2 Jacks, the suit, not the rank, of the 5th card would be used to determine the winner. Full houses, three of kind and four of a kind can never be tied by rank, so they are never decided by suit.

Suit rankings from highest to lowest:

  • Hearts
  • Diamonds
  • Clubs
  • Spades

Game Types

Limit poker

In Limit poker a maximum of 4 bets is allowed during any betting round. This includes a bet, raise, re-raise, and final raise, but in No Limit poker and Pot Limit poker there is no limit to the number of raises that a player can make. In Limit poker Bet as well as Raise is agreed in advance. For example, in the Chips 1/2 Limit game without Over Blind for 2-3 players, both Bet and Raise must be equal to Chips 1. In the last round Bet and Raise must be equal to Chips 2. For example, in the Chips 1/2 Limit game with Over Blind for 4-5 players, both Bet and Raise must be equal to Chips 2. In the last round Bet and Raise must be equal to Chips 4.

Pot Limit

In a play with Pot Limit the maximum value of Bet or Raise shouldn't exceed the current total amount in the pot. For example: if the total amount in the pot in the middle of the table is Chips 10 the first player to act in the betting round bets Chips 10, the second player could bet a total of Chips 30 - Chips 10 for his portion of the call and raise by Chips 20, the total amount of money in the pot when the action got to him, including his call. There is no cap to the number of raises in Pot-Limit poker games. Minimum bet is equal to Big Blind for the game with 2-3 players and Over Blind for the game with 4-5 players.

NoLimit

In No Limit game there is any bet limit. Every player makes any bet in any betting round. Minimum bet is equal to Big Blind for 2-3 players and Over Blind for 4-5 players. Minimum bet is equal to Big Blind for 2-3 players and Over Blind for 4-5 players. For example, in the Chips 1/2 No-Limit game without Over Blind for 2-3 players, Bet must be equal to Chips 2. For example, in the Chips1/2 No-Limit game with Over Blind for 4-5 players, both Bet and Raise must be equal to Chips 4.

First Round

At the start of each hand, a small disk known as the dealer button is placed in front of one of the players. This disk indicates the theoretical dealer of each hand and marks the individual who will act last in each of the betting rounds. After each hand, the button moves clockwise one spot to the next player.

Blinds

The blinds are posted. If there are two or three players, the player to the left of the dealer posts the small blind, equal to half of the table's lower limit stake. The next player to the left posts the big blind, twice the small blind. If there's more than 3 players, the next player to the left posts the over blind, equal to twice the amount of the big blind (i.e., the same as the upper table limit).

  • Blinds: Chips 3
  • Small Blind: Chips 6
  • Over Blind: Chips 12

Missed Blinds Policy

To prevent players from entering games in a late position to avoid placing blinds, you will have to post an initial fee, equal to the over blind, or you can sit out and wait until the over blind reaches your position. If you checked Wait For Big Blind when you took your seat, then you will appear to be sitting out and won't be able to join the action until the over blind comes around to your position.

If you were at the table and then sat out for a while, if you missed the small blind in your absence, you will have to post an amount equivalent to the big blind. If you missed the small and big blind, you will be required to post an amount equal to the big blind plus a 'dead' bet equal to the small blind, which goes straight into the pot and doesn't count as a player's bet for that hand. If you miss all three blinds while sitting out, you have to post the equivalent of the over blind, plus a dead bet equal to the small blind plus the big blind.

The Deal

All players are dealt 5 cards face down. There are no community cards in this game.

Betting

The first player to the left of the over blind (or the big blind if there was no over blind) starts the betting, which then continues in a clockwise fashion. All players must at least match the amount in of the over blind in order to remain in the hand.

You will see the following options, depending on what the players before you have done:

  • Fold: Leave the game, forfeiting anything you put in the pot in the form of blinds or bets.
  • Check: You can check if no one else has put in more money than you. If you posted the over blind (or big blind if there was no over blind) then everyone else has to put in enough money to match your contribution. If someone has raised, you won't have the option to check.
  • Call: This brings the amount of your bet up to the level of the highest bet so far. For example, if you put in the big blind of Chips 4.00, and someone else put in the over blind of Chips 8.00, when the action comes around to you, you can call by putting in another Chips 4.00 to match the largest bet so far of Chips 8.00. If you didn't put in a blind at all, you would have to add the entire Chips 8.00.
  • Raise: The minimum allowed bet size in No Limit is equal to the big blind if no action has occurred in this betting round. If action has occurred (someone else has bet) then it is equal to the size of the last bet/raise. The raise amount must be at least as much as the previous bet or raise in the same round. As an example, if the first player to act bets Chips 10 then the second player must raise a minimum of Chips 10 (total bet of Chips 20). As the term No Limit suggests, the maximum eligible raise is all the chips you've brought to the table (i.e., you can go all-in). Then all players must match this new amount or fold.

If someone else raises, then you can't check, but have to fold (leave this hand), call (match the amount of the largest bet), or raise (add more to the bet, which everyone else must match).

There is no limit to the number of raises in 32 card draw poker.

Discard Round

Once the first betting round is complete, you can discard up to 4 cards and draw new ones, or you can "stand pat" and keep the cards you were originally dealt. Discarding starts with the player to the left of the dealer. Click on a card you wish to discard and it will be raised up and have a red X through it. Click it again to keep it. When the action comes around you to, the active button will say Discard X (however many cards you clicked on) or Stand Pat if you didn't click on any cards. Discarded cards are replaced immediately with new cards from the deck.

In stripped deck games there is the possibility of running out of cards. In the case that more cards are required than are left in the deck, the remaining cards in the deck are used first. Then all cards discarded by other players (other than the player getting the cards) are shuffled and the player is dealt their remaining cards from this set of cards. In this way a player will never get their own discards back, only those of other players.

Second Betting Round

Betting starts with the first player still left in the game to the left of the over blind. This person has the option of Parole (in English, "give way"). If everyone at the table agrees by clicking Parole, the pot is split. If the first player doesn't select Parole, then players can fold, check and raise as normal.

In Limit game the minimum bet is equal to 2*over blind (or 2*big blind if there is no over blind).

In No Limit game the minimum bet is equal to over blind (or big blind if there is no over blind).

Showdown

When all bets get equal, it is time to show the cards. The last player to bet or raise during the final betting round shows his cards first. If during the last betting round all the remaining players are checking (nobody betting), the first player to the left from dealer who did not discard is to show his cards first. The other players reveal their cards moving clockwise around the table. If player's current hand is weaker than winning hand shown, he has the option to show or muck his cards. The best five-card hand takes the pot. If two players share an identical hand, the pot is split. Each player may claim the pot in forming of which he took part. Please see All-In.

Game-specific

All-In

If the player finishes his chips he may not to fold the cards. The player can go All-In and bet all his chips. In this case the pot is divided into the Main pot and the Side pot. All the next bets are included to the Side pot. If the player which goes All-In did not win, the winner receives all chips (both the Main and Side pots). If the player who goes All-In wins, he receives the Main pot, but the Side pot is passed to the player having the second highest ranking Poker hand. If several players go All-In, the several Side pots can be created. If the player who accepted all All-In bets does not go All-In by himself, but appears to have the highest ranking hand when cards were revealed, he takes the Main pot as well as the all Side pots. If the highest ranking hand has the player who went All-In, he takes the pot or all pots which were created until he went All-In. Every All-In player having highest ranking hand can take only the pot (or pots) in forming of which he took part.

Table Stakes

The buy-in is the amount of money required by player to sit down in a particular poker game. All real money games at Betrebels Poker have a minimum buy-in required before a player may join a table.

Minimum and maximum buy-ins

Limit poker

The minimum buy-in requirement for Limit Poker is 10 times equal Big Blind. There is no maximum buy-in.

Example: In a Chips 1/2 limit game, the big blind value is Chips 1, so the minimum buy-in is equivalent to 1x10, or Chips 10.

Pot and No-Limit poker

Pot-Limit and No-Limit games have a minimum and maximum buy-in.

The minimum is usually 20 times the small blind and the maximum is usually 100 times the big blind.

In a Chips 1/2 No Limit or Pot Limit game, the small blind is Chips 1 and the big blind is Chips 2, the minimum buy-in would be Chips 20 and the maximum buy-in would be Chips 200.

Table Stakes

All games and tournaments comply with the following table stakes protocols:

No chips can be added to a player's stack during a hand.

Players can add to their stack between hands only. While some tournaments offer re-buys and add-ons, these can only be made after a hand is over and before the next hand starts. However, players can add chips or re-buy and add-on during the hand if they are not involved in that hand.

Players can not take out chips from the table.

Player cannot take out any chips from the table during play until he leaves the game. This rule applies regardless of how many chips player has brought to the table. The table stakes protocols are designed to protect the game.

Otherwise, if player is allowed to put a few chips into his pocket every time he or she is ahead, then the number of chips available for play will be reduced and the action at the table will suffer.

Disconnection Policy

Disconnect protection is a tool that protects our players if their Internet connection is lost while they are involved in game.

  1. If player become disconnected from our server in the middle of a Poker hand, we protect its bet considering him goes All-In for the amount of money he currently have in the pot. This protects player's money in the hand as well as allows other players to continue betting.
  2. Disconnect protection is not to used for any other purpose besides a genuine disconnection. Misuse of this policy may result in loss of the disconnect protection privilege, won chips, tournament disqualification, or expulsion from the site.
  3. Our software is designed to detect if a player has a genuine disconnection before implementing the disconnect protection to him. Players who try to take an advantage of disconnect protection by deliberately getting 'timed out' will be considered to have folded.
  4. All players must accept the risk of disconnection. Disconnections can and do occur. Just log back on and continue play as quickly as possible. Betrebels Poker is not responsible for any disconnection occurred with player.
  5. If player is disconnected during a hand and has disconnect protection available, he will be able to play for the part of the pot he has brought chips in. The player can win whatever was in the pot at the time of the disconnection.
  6. BetRebels Poker reserves the right to change policy and make final decisions on all matters herein at its own discretion. BetRebels Poker will inform about policy changes and relevant decisions on its site.

Real money game disconnect protection

Disconnect protection resets are allowed three times in a seven-day period of live game play. Before BetRebels Poker successfully processes player's reset request, we will check whether the player has used up his quota of resets. We will not reset the protection if player has used his quota. Each player is limited to the use of eight disconnect protections (three resets) within a seven-day period of live game play. A player may request for a disconnect protection by applying to Betrebels Poker's Support.

Sit and Go Multi-table tournament game disconnect protection

Disconnect protection is not available in any Sit & Go, Single-Table tournament, Multi-Table tournaments. Your hand will automatically be folded if you lose your connection.

Game cancellation policy

Real money games

Players will be refunded the exact amount of money they had at the time of cancellation.

Table games

Players will be refunded the exact amount of chips they had at the time of cancellation.

Sit and Go Single-Table Tournaments

If tournament is cancelled because of technical reasons, any players who were eliminated before cancellation will lose their buy-in and entry fee. Remaining players will have their buy-in and entry fee refunded. The buy-in chips from the players already eliminated will be evenly divided between the remaining players, regardless of the chip standing at the time of cancellation.

Sit and Go Multi-Table Multi-Table tournaments

If tournament is cancelled because of technical reasons, any players who were eliminated before cancellation will lose their buy-in and entry fee. Remaining players will be refunded:

  1. The prize amount that would be awarded to the next eliminated player from the tournament will be awarded to all remaining players at the time of cancellation.
  2. Of the prize pool left after distribution according to point 1, 50% will be distributed equally between all remaining players and 50% will be distributed on a percentage basis according to chip count at the time of cancellation.
  3. Also the player's entry fee.

Rake Structure

Rake is a fee collected from hands according to the rake chart.

What is considered as Rake hand?

A hand in which rake was taking out from the pot is considered as a rake hand. A player is considered to play a rake hand if a hand has generated at least 0.01 in rake for that player when cards were dealt.

When Rake is calculating?

If the pot size is more than or equal to preset one for such type of game and number of players.

Example. Several players made Blind. One made Raise. If remaining players fold the cards, the player who made bet gets the whole amount without deducting the rake, even the amount is more than or equal to the amount from which rake is taken.

How to calculate Rake?

Table 1. Rake calculation for No-Limit & Pot-Limit

Limit Number of players Pot size Maximum Rake
Up to 0.5/1 Any .05 for 1 3
Up to 5/10 Any .05 for 1 4
5/10 & above Any .05 for 1 5

Table 2. Rake calculation for Limit games

Limit Number of players Pot size Maximum Rake
Up to 1/2 Any .05 for 1 1
2/4 & 5/10 Any .50 for 10 2
10/20 & above Any .50 for 20 5

Rank of Hands

In poker, players compare five card hands against each other to determine who wins. A player with a Royal Flush has a better hand than a player with a Full House, for example. Below is a list of standard combinations ranked from best to worst.

Royal Flush Five card sequence, from 10 to the Ace in the same suit. A royal flush is a combination of a flush and a straight ending in the Ace high card. So all the cards are of the same suit, consecutive and have the Ace high card.
Straight Flush Any five card sequence in the same suit. A straight flush is a combination of a flush and a straight. So all the cards are of the same suit, and all are consecutive. Ranking between straights is determined by the value of the high end of the straight. A royal flush is a straight flush that has a high card value of an Ace.
Four of a Kind All four cards of the same index. Four cards of the same value such as four jacks or four 7's represent the second strongest poker hand. This hand beats everything except a Straight Flush.
Full House Three of a kind combined with a pair. A full house is a combination of three of a kind and a pair. Meaning all five of your cards are a part of a set of either two or three of the same card value (eg. three 7's and two Kings). Ties on a full house are broken by the three of a kind, as you cannot have two equal sets of three of a kind in any single deck.
Flush Any five cards of the same suit, but not in sequence. A flush is a hand where all of the cards are the same suit, if each card you have is all one suit, such as 3 of Clubs, 5 of Clubs, 6 of Clubs, 8 of Clubs and King of Clubs, then you have a Flush. Don't be tricked into thinking that all five cards are the same color. The high card determines the winner if two people have a flush.
Straight Five cards in sequence, but not in the same suit. A straight is a hand where all of the cards are consecutive. There is no continuative quality to this poker hand a straight cannot wrap around meaning it is not a straight if you have a Queen, King, Ace, Two or Three. Standard poker rules state that in the case of more than one straight, the higher straight wins, In case of straights that tie, the pot is split.
Three of a Kind Three cards of the same value. Any three cards with the same value (eg. a 6 of Clubs, a 6 of Spades or a 6 of Diamonds) is considered to be three of a kind. The highest set of three cards wins.
Two-pair Two separate pairs.Two sets of two cards of equal value constitute a hand that has two pairs. As usual the pair with the higher value is used to determine the winner of a tie.
Pair One pair of two equal value cards constitutes a pair.
High-card When the hand you are left with has no pairs, is not a straight or a flush then it's relative value is determined by the highest value card. When two players have no pairs, straight, or flush the winner of the tie is determined by the highest value card in the hand. If the highest cards are a tie then the tie is broken by the second highest card. Suits are not used to break ties.

Rank of Low Hands

The fact that in low hand all cards are of the same suit or in sequence does not affect its value. Ace is considered as low card.

The following list is from best to worst low hand, so any hand on the list beats any hand below it and loses to any hand above it.

Five High Five, four, three, two and Ace
Six High Any five card sequence in the same suit. A straight flush is a combination of a flush and a straight. So all the cards are of the same suit, and all are consecutive. Ranking between straights is determined by the value of the high end of the straight. A royal flush is a straight flush that has a high card value of an Ace.
Seven High Any five odd cards topped with seven. In case of coincidence of high cards, two next high cards should be compared, and etc.
Eight High Any five odd cards topped with eight. In case of coincidence of high cards, two next high cards should be compared, and etc.